As we're getting closer to the Beta release our focus has primarily been on tightening the bolts; making sure things run smoothly and as expected.
We have big plans for all of the features we plan on implementing into RTS Creator but we don't want "feature creep" to delay the initial release. Not only do we want lots of features, we also want the "right" features, which means keeping an open ear and listening to what the users want.
At the end of this month we'll be releasing the first "Game" made with RTS Creator. The game is very much a prototype and example of some of the capabilities of RTS Creator.
Its taken us 2 years to get to where we are now, 35,000 lines of code later this has turned out to be a much larger project than we initially anticipated, and coming upon the first release we couldn't be more excited.