One of the most challenging aspects of the RTS Creator engine has been path finding and ground unit movement. When we first started development, there was no collision system and the units moved like tanks in the original Command and Conquer.
This would be OK if we were inventing the first ever Real Time Strategy game, but this style movement is very old fashioned. To modernize the ground unit movement we've added the newton physics engine.
http://newtondynamics.com/forum/newton.php
The newton physics engine is an open source sdk that calculates physics very quickly. Ground units can now collide and push each other. This produces a much smoother movement that can be seen in more modern Real Time Strategy games.
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