Thursday, May 17, 2012

Programmable AI!

The past couple of weeks we've been trying to find a way to create programmable AI that's both simple and flexible. And we believe we've found the solution! The code is simple but exemplifies how the AI will be created.




(The GUI will simplify this even further)

There are basically stages, conditions, and actions. If all of the conditions are met the computer will perform the specified actions,

It will only check for certain conditions and perform a certain actions based on what "stage" it's in,

Ex: Structure could be attacked and the computer could attack the player with all units, and then change its "stage," then playing an entirely different way.

There's lots of dynamic control with this structure.



Wednesday, May 2, 2012

Missiles

We can now create missiles with some of the new weapon properties!