Sunday, June 22, 2014

RTS Creator Inspired

A focus that's received a lot of attention in the world of productivity has been motivation. What motivates people and how people are motivated in turn results in all of the worlds output. By boiling down motivation we can separate all types of motivation into 2 separate and opposing psychological sources.

"Away from" motivation are ideas and situations a person is trying to avoid. For example, you don't have a job, you're running out of money and you're unsure how you're going to continue to put food on the table. The fear of not surviving motivates you to get a job and ensure your survival. You're trying to get away from the idea of not being able to survive.


"Toward" motivation consist of ideas and situations you're trying to attain. If you have a game or software, and distinct vision that inspires your motivation, every time you work to attain this vision you're working towards an idea.


What I've found fundamentally instructive about these distinctions is the quality of output based upon the inspiration for our motivation. Another word choice for these opposing forces could be "Fear" versus "Inspiration."


RTS Creator was founded on Inspiration from day 1. Every day before I put code into the machine, I take the time to recognize what I'm doing and why I'm doing it. What's the vision for this software, why is this vision great? How do I want people to feel when they're using this software?


The feelings and ideas I get from asking these questions fuels excitement, and motivation.


I want to enable people to bring their ideas to life, to get excited about the new possibilities that are now at their finger tips; to experience the awesomeness of making a world of war that consists of factions and armies of their own imagination.


This is the inspiration RTS Creator was founded upon and I hope to inspire that same inspiration in the users of RTS Creator. 

Sunday, June 8, 2014

Gauging User Expectations

After posting RTS Creator on Steam’s Greenlight we received a lot of feedback, comments, and questions. This has helped us to gauge prospective expectations and what we can do to best meet these expectations.

The original idea of RTS Creator was to be a tool for players and gamers to create their very own Real Time Strategy game with no prior programming experience. The biggest challenge is creating a tool that is easy to use and can create a variety of games. It’s challenging because we’re essentially developing a software that competes for a median on two opposing ends of the spectrum; simplicity versus flexibility.

We've received a lot of input on what users plan to do with RTS Creator and have decided to integrate lua scripting into the engine. This addition will be available post initial release and will complement the engines capabilities by giving users the ability to produce any result they could possibly think of.


Scripting will enable users to create and trade features with other users and vastly extend RTS Creator’s core functionality.