Sunday, June 8, 2014

Gauging User Expectations

After posting RTS Creator on Steam’s Greenlight we received a lot of feedback, comments, and questions. This has helped us to gauge prospective expectations and what we can do to best meet these expectations.

The original idea of RTS Creator was to be a tool for players and gamers to create their very own Real Time Strategy game with no prior programming experience. The biggest challenge is creating a tool that is easy to use and can create a variety of games. It’s challenging because we’re essentially developing a software that competes for a median on two opposing ends of the spectrum; simplicity versus flexibility.

We've received a lot of input on what users plan to do with RTS Creator and have decided to integrate lua scripting into the engine. This addition will be available post initial release and will complement the engines capabilities by giving users the ability to produce any result they could possibly think of.


Scripting will enable users to create and trade features with other users and vastly extend RTS Creator’s core functionality. 

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