Tuesday, January 29, 2013

Making a Good RTS Game

As we're adding the final touches to the engine and fixing the last bugs our focus is beginning to shift when it comes to engine features.

It's cool when you can make an RTS Game with no coding or 3d modeling knowledge. But can you make an interesting game that people will actually want to play? What things about your game are captivating?

That great thing about the existing AI engine and editor is its more then just a Player AI engine but a Game AI engine. We're beginning to focus more on the Game AI aspect now, and what aspects of the game can be manipulated  so you can add slick level briefings and debriefings, have a video screen display in the players HUD, and add more methods player interaction that make your game interesting.

 As a teaser shot, here's a picture utilizing the newest features -
  • Level Size 
  • Level Texture

Sunday, January 20, 2013

Saving and Loading

The player can now save and load from within the game.

We have a few more changes that need to be made to the engine before we continue working on the editor.

Things have been progressing fantastically and as soon as we find a bug we resolve it.

As a teaser, here's a pic of the main editor in its current state!