Monday, January 5, 2015

The RTS Creator Advantage

In the last 3 years, there's been an explosion of game engine options available for independent developers. Unity has climbed to the top as every independent developers wet dream, Leadwerks 3 has unleashed a new realm of graphics fidelity with their OpenGL 4 renderer and CryEngine and Unreal Engine have been made public for a low monthly fee.

With all of these options it can be difficult for developers to choose what tools will best accomplish their visionary goals, after all, you wouldn't use a screwdriver to pound a nail in.

It may seem obvious if you've researched anything about the niche RTS Creator provides, but in developing RTS Creator we were able to make the assumption that anyone using RTS Creator is making a Real Time Strategy game. For us this means we don't have to provide features that aren't applicable to RTS games, making the interface less complex and significantly focused on a purpose that's in line with the user.

The challenge in making the assumption the user is creating a Real Time Strategy game is finding the perfect balance of simplicity versus flexibility. Oversimplifying could remove the possibility of RTS Creator being capable of creating the game you want, but having too much flexibility could make things over complicated, confusing, and create an abundance of unnecessary additional work. By acquiring feedback, we've been able to understand what's most important to game creators and focus on the flexibility that matters without sacrificing the simplicity RTS Creator currently offers.

The biggest advantage is the massive framework RTS Creator exposes through its interface. Using any of the above-listed engines, if you're making a RTS game you'll need to write code that defines your games logic. RTS Creator provides that logic without the need to write any code, saving a significant amount of time.

With many new features on the horizon RTS Creator could easily be the number one choice for independent developers looking to create a Real-Time Strategy game. 

1 comment:


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